M:tG card similarity search
B · Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Weathered Runestone | 2 | Artifact | Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
| Desiccated Naga | 2B | Creature — Zombie Naga | {3}{B}: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker. 3/2 |
| Centaur Vinecrasher | 3G | Creature — Plant Centaur | Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. 1/1 |
| Zur's Weirding | 3U | Enchantment | Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. |
| King Narfi's Betrayal | 1UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. |
| Sol'kanar the Swamp King | 2UBR | Legendary Creature — Demon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5 |
| Dream Fracture | 1UU | Instant | Counter target spell. Its controller draws a card. Draw a card. |
| Lifegift | 2G | Enchantment | Whenever a land enters the battlefield, you may gain 1 life. |
| A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
| Deliberate | 1U | Instant | Scry 2, then draw a card. |