M:tG card similarity search
2WW · Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodtithe Harvester | BR | Creature — Vampire | When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. 3/2 |
| Siren's Ruse | 1U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. |
| Scent of Jasmine | W | Instant | Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. |
| Naban, Dean of Iteration | 1U | Legendary Creature — Human Wizard | If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/1 |
| Wild Endeavor | 4GG | Sorcery | Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. |
| Catapult Fodder | 2B | Creature — Zombie | At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. 1/5 |
| Fangorn, Tree Shepherd | 4GGG | Legendary Creature — Treefolk | Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10 |
| Galadriel, Elven-Queen | 2GU | Legendary Creature — Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. 4/5 |
| Vihaan, Goldwaker | RWB | Legendary Creature — Dwarf Warlock | Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
| Reflecting Mirror | 4 | Artifact | {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell. |