Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cleric of Chill Depths

1U · Creature — Merfolk Cleric

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3

Similar cards

Color identity:
NameManaTypeText
Greater Realm of Preservation 1WEnchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Chronatog 1UCreature — Atog {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn. 1/2
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Terra Ravager 2RRCreature — Elemental Beast Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. 0/4
Greater Sandwurm 5GGCreature — Wurm Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7
Coveted Falcon 1UUArtifact Creature — Bird Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4
Smoldering Spires Land Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R}.
Prowling Nightstalker 3BCreature — Nightstalker Prowling Nightstalker can't be blocked except by black creatures. 2/2
Arlinn's Wolf 2GCreature — Wolf Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2
Fallaji Vanguard 2RWCreature — Human Soldier First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3
Page 322