Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clarion Spirit

1W · Creature — Spirit

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Gale, Primeval Conduit 3GULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5
Radiant, Archangel 3WWLegendary Creature — Angel Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3
Cyber Conversion UUInstant Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Pollenbright Wings 4GWEnchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Hawkeater Moth 3GCreature — Insect Flying Shroud (This creature can't be the target of spells or abilities.) 1/2
Chameleon Spirit 3UCreature — Illusion Spirit As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*
A-Peerless Samurai 1RCreature — Human Samurai Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. 2/1
Peerless Samurai 2RCreature — Human Samurai Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. 2/3
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
Syndicate Messenger 3WCreature — Bird Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/3
Page 364