M:tG card similarity search
RG · Creature — Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vengeful Devil | 1R | Creature — Devil | Haste Morbid — {T}: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn. 1/1 |
| Gerrard's Command | GW | Instant | Untap target creature. It gets +3/+3 until end of turn. |
| Inspirit | 2W | Instant | Untap target creature. It gets +2/+4 until end of turn. |
| Ornamental Courage | G | Instant | Untap target creature. It gets +1/+3 until end of turn. |
| Ruinous Minotaur | 1RR | Creature — Minotaur Warrior | Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. 5/2 |
| Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
| Mistfire Adept | 3U | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn. 3/3 |
| Whim of Volrath | U | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") |
| Kobold Warcaller | R | Creature — Kobold | {T}: Choose a creature card in your hand. It perpetually gains haste. 1/1 |
| Théoden, King of Rohan | 1RW | Legendary Creature — Human Noble | Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. 2/3 |