M:tG card similarity search
RG · Creature — Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Snowblind | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
Seer's Sundial | 4 | Artifact | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. |
Lifelace | G | Instant | Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) |
Sporemound | 3GG | Creature — Fungus | Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. 3/3 |
Masterful Ninja | 2B | Creature — Troll Ninja | Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1 |
Chimeric Egg | 3 | Artifact | Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. |
Scale the Heights | 2G | Sorcery | Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. |
Tenth District Hero | 1W | Creature — Human | {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." 2/3 |
Spiritmonger | 3BG | Creature — Beast | Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. 6/6 |
Deathlace | B | Instant | Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) |