Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Civic Guildmage

W · Creature — Human Wizard

{G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1

Similar cards

Color identity:
NameManaTypeText
Flash of Insight X1UInstant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Snaremaster Sprite UCreature — Faerie Wizard Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 1/1
Spine of Ish Sah 7Artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Weigh Down BSorcery As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.
Dwarven Armorer RCreature — Dwarf {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. 0/2
Sarevok, Divine Usurper 3WBLegendary Creature — Human Knight First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Fires of Mount Doom 2RLegendary Enchantment When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Glimpse the Future 2USorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Ransack the Lab 1BSorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Strategic Planning 1USorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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