Card Codex

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17 May 2024: Card library updated.

City on Fire

5RRR · Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Similar cards

Color identity:
NameManaTypeText
Crossbow Infantry 1WCreature — Human Soldier Archer {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 1/1
D'Avenant Archer 2WCreature — Human Soldier Archer {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. 1/2
Elite Archers 5WCreature — Human Soldier Archer {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3
Flaring Pain 1RInstant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Skirk Fire Marshal 3RRCreature — Goblin Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2
Moonveil Regent 3RCreature — Dragon Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4
Town-Razer Tyrant 2RRCreature — Dragon Flying When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it." 4/4
Teferi's Response 1UInstant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
Caltrops 3Artifact Whenever a creature attacks, Caltrops deals 1 damage to it.
Grab the Reins 3RInstant Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
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