Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

City of Brass

· Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Shady Informant 3BRCreature — Ogre Rogue When Shady Informant dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2
Flames of the Raze-Boar 5RInstant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Scorching Missile 3RSorcery Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Scalding Devil 1RCreature — Devil {2}{R}: Scalding Devil deals 1 damage to target player or planeswalker. 1/1
Viridian Scout 3GCreature — Elf Warrior Scout {2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying. 1/2
Klement, Tempest Acolyte 1RWLegendary Creature — Tiefling Cleric Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. 2/3
Into the Maw of Hell 4RRSorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Megrim 2BEnchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
Syphon Soul 2BSorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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