Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

City of Ass

· Land

City of Ass enters the battlefield tapped. {T}: Add one and one-half mana of any one color.

Similar cards

Color identity:
NameManaTypeText
Homarid Shaman 2UUCreature — Homarid Shaman {U}: Tap target green creature. 2/1
Carnage Interpreter 1B/RB/RCreature — Devil Detective When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. 3/3
Ravenous Rotbelly 4BCreature — Zombie Horror When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. 4/5
Noble's Purse 2Artifact Noble's Purse enters the battlefield tapped and with three coin counters on it. {T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Flood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Lavabrink Venturer 2WCreature — Human Soldier As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality. 3/3
Bad River Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Tower Geist 3UCreature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Solitary Sanctuary 2WEnchantment When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Diversionary Tactics 3WEnchantment Tap two untapped creatures you control: Tap target creature.
Page 185