Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Circuit Mender

3 · Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Adaptive Shimmerer 5Creature — Insect Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 0/0
Darkslick Drake 2UUCreature — Phyrexian Drake Flying When Darkslick Drake dies, draw a card. 2/4
Night Incarnate 4BCreature — Elemental Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4
Cloud of Faeries 1UCreature — Faerie Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1
Archers' Parapet 1GCreature — Wall Defender {1}{B}, {T}: Each opponent loses 1 life. 0/5
Turf Wound 2RInstant Target player can't play lands this turn. Draw a card.
Angel of the Ruins 5WWArtifact Creature — Angel Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/7
Sheoldred's Restoration 3BSorcery Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
Vile Bile 1BCreature — Ooze Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. 2.5/2.5
The Bloodsky Massacre 1BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Page 284