Card Codex

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17 May 2024: Card library updated.

Circle of Protection: Black

1W · Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Dakmor Plague 3BBSorcery Dakmor Plague deals 3 damage to each creature and each player.
Dry Spell 1BSorcery Dry Spell deals 1 damage to each creature and each player.
Famine 3BBSorcery Famine deals 3 damage to each creature and each player.
Fire Tempest 5RRSorcery Fire Tempest deals 6 damage to each creature and each player.
Inferno 5RRInstant Inferno deals 6 damage to each creature and each player.
Rain of Embers 1RSorcery Rain of Embers deals 1 damage to each creature and each player.
Steam Blast 2RSorcery Steam Blast deals 2 damage to each creature and each player.
The Raven's Warning 1WUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
Land Equilibrium 2UUEnchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Ochre Jelly XGCreature — Ooze Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. 0/0
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