Card Codex

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17 May 2024: Card library updated.

Cipherbound Spirit

· Creature — Spirit

Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2

Similar cards

Color identity:
NameManaTypeText
Priest of the Blessed Graf 2WCreature — Human Cleric At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2
Lost Legion 1BBCreature — Spirit Knight When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3
Doorkeeper Thrull 1WCreature — Thrull Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. 1/2
Miirym, Sentinel Wyrm 3GURLegendary Creature — Dragon Spirit Flying, ward {2} Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6
Myojin of Night's Reach 5BBBLegendary Creature — Spirit Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. 5/2
Skyshaper 2Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Consecrate 1W/BInstant Exile target card from a graveyard. Draw a card.
Cremate BInstant Exile target card from a graveyard. Draw a card.
Triad of Fates 2WBLegendary Creature — Human Wizard {1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards. 3/3
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
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