M:tG card similarity search
R · Creature — Wall
Defender When Cinder Wall blocks, destroy it at end of combat. 3/3
Name | Mana | Type | Text |
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Questing Beast | 2GG | Legendary Creature — Beast | Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. 4/4 |
Waves of Aggression | 3R/WR/W | Sorcery | Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Dusk Urchins | 2B | Creature — Ouphe | Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it. 4/3 |
Serene Sunset | XG | Instant | Prevent all combat damage X target creatures would deal this turn. |
Arlinn's Wolf | 2G | Creature — Wolf | Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2 |
Disembowel | XB | Instant | Destroy target creature with mana value X. |
Riphook Raider | Creature — Werewolf | Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 | |
Dirty Wererat | 3B | Creature — Human Rat Minion | {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |
Dauthi Horror | 1B | Creature — Dauthi Horror | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1 |
Archmage's Newt | 1U | Creature — Salamander Mount | Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2 |