M:tG card similarity search
3RR · Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
| Name | Mana | Type | Text |
|---|---|---|---|
| Close Quarters | 2RR | Enchantment | Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target. |
| Kumano's Blessing | 2R | Enchantment — Aura | Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead. |
| Super-Duper Death Ray | 2R | Instant | Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature. |
| Rite of the Serpent | 4BB | Sorcery | Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token. |
| Putrefy | 1BG | Instant | Destroy target artifact or creature. It can't be regenerated. |
| Violet Pall | 4B | Tribal Instant — Faerie | Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. |
| Truefire Captain | RRWW | Creature — Human Knight | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. 4/3 |
| Woodripper | 3GG | Creature — Beast | Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. 4/6 |
| Woodfall Primus | 5GGG | Creature — Treefolk Shaman | Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 6/6 |
| Kiyomaro, First to Stand | 3WW | Legendary Creature — Spirit | Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |