M:tG card similarity search
3RR · Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
| Name | Mana | Type | Text |
|---|---|---|---|
| Slayer's Plate | 3 | Artifact — Equipment | Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3} |
| Helldozer | 3BBB | Creature — Zombie Giant | {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. 6/5 |
| Desolation Angel | 3BB | Creature — Angel | Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4 |
| Cursebreak | 1W | Instant | Destroy target enchantment. You gain 2 life. |
| Ray of Dissolution | 2W | Instant | Destroy target enchantment. You gain 3 life. |
| Fiery Emancipation | 3RRR | Enchantment | If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
| Graceful Reprieve | 1W | Instant | When target creature dies this turn, return that card to the battlefield under its owner's control. |
| Alharu, Solemn Ritualist | 4W | Legendary Creature — Human Monk | When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
| Lantern Flare | 1W | Instant | Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] |
| Guardian of Faith | 1WW | Creature — Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 |