Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Churning Eddy

3U · Sorcery

Return target creature and target land to their owners' hands.

Similar cards

Color identity:
NameManaTypeText
Grow from the Ashes 2GSorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Fylamarid 1UUCreature — Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Windrider Eel 3UCreature — Fish Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2
Arms Depot Artifact — Contraption Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
Artful Takedown 2UBInstant Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
Persecute Artist 1BBSorcery Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Endless Whispers 2BBEnchantment Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
Restless Spire Land Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.
Glarewielder 4RCreature — Elemental Shaman Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/1
Blizzard Brawl GSnow Sorcery Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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