Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chronic Flooding

1U · Enchantment — Aura

Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.

Similar cards

Color identity:
NameManaTypeText
Still Life 1GGEnchantment {G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Echoing Deeps Land — Cave You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
Failed Conversion 4BEnchantment — Aura Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Overlaid Terrain 2GGEnchantment As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color."
Granite Grip 2REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Burn at the Stake 2RRRSorcery As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Norwood Warrior 2GCreature — Elf Warrior Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2
Soratami Mirror-Mage 3UCreature — Moonfolk Wizard Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. 2/1
Caught in the Brights 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Boundless Realms 6GSorcery Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Page 158