M:tG card similarity search
7 · Legendary Artifact
You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.
Name | Mana | Type | Text |
---|---|---|---|
Behemoth of Vault 0 | 6 | Artifact Creature — Robot | Trample When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. 6/6 |
Stitched Assistant | 2U | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2 |
Desolate Lighthouse | Land | {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. | |
Lay Claim | 5UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.) |
Wall of Omens | 1W | Creature — Wall | Defender When Wall of Omens enters the battlefield, draw a card. 0/4 |
Energy Tap | U | Sorcery | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. |
Jandor's Ring | 6 | Artifact | {2}, {T}, Discard the last card you drew this turn: Draw a card. |
Dramatic Reversal | 1U | Instant | Untap all nonland permanents you control. |
Faerie Mastermind | 1U | Creature — Faerie Rogue | Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1 |
Medicine Runner | 1G/W | Creature — Elf Cleric | When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1 |