M:tG card similarity search
1W · Enchantment — Aura
Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sautekh Immortal | 2B | Artifact Creature — Necron | Flash Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 2/2 |
| Hunter's Blowgun | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Elemental Bond | 2G | Enchantment | Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
| Kavu Lair | 2G | Enchantment | Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. |
| Tapestry of the Ages | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn. |
| Foreboding Ruins | Land | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. | |
| Shed Weakness | G | Instant | Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
| Tenza, Godo's Maul | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Nim Deathmantle | 2 | Artifact — Equipment | Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} |
| Cloudreader Sphinx | 4U | Creature — Sphinx | Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4 |