M:tG card similarity search
1W · Enchantment — Aura
Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Mystic Might | U | Enchantment — Aura | Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
| Journey to Eternity | 1BG | Legendary Enchantment — Aura | Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
| Explosion of Riches | 5R | Sorcery | Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. |
| Ulamog's Despoiler | 6 | Creature — Eldrazi Processor | As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. 5/5 |
| Working Stiff | 1B | Creature — Mummy | As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2 |
| Jalum Tome | 3 | Artifact | {2}, {T}: Draw a card, then discard a card. |
| The Harvester | Hero | {T}: Draw a card, then discard a card. | |
| Fully Grown | 2G | Instant | Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
| Wolfrider's Saddle | 3G | Artifact — Equipment | When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |