M:tG card similarity search
WW · Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Name | Mana | Type | Text |
---|---|---|---|
Mind Harness | U | Enchantment — Aura | Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. |
Griffin Guide | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
Mad Science Fair Project | 3 | Artifact | {T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose. |
Lost Vale | Land | (Transforms from Dowsing Dagger.) {T}: Add three mana of any one color. | |
Gilded Lotus | 5 | Artifact | {T}: Add three mana of any one color. |
Belbe's Portal | 5 | Artifact | As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. |
Pathfinding Axejaw | 3G | Creature — Dinosaur | When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3 |
Cobbled Wings | 2 | Artifact — Equipment | Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Neurok Hoversail | 1 | Artifact — Equipment | Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |