M:tG card similarity search
WW · Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Name | Mana | Type | Text |
---|---|---|---|
Working Stiff | 1B | Creature — Mummy | As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2 |
Mourner's Shield | 4 | Artifact | Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. |
Siren Lookout | 2U | Creature — Siren Pirate | Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Griffin Dreamfinder | 3WW | Creature — Griffin | Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4 |
Sonic Screwdriver | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn. |
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Lifebane Zombie | 1BB | Creature — Zombie Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1 |
Ainok Artillerist | 2G | Creature — Dog Archer | Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) 4/1 |
Dub | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
Supernatural Rescue | 3W | Enchantment — Aura | This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |