M:tG card similarity search
W · Creature — Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Lukka, Coppercoat Outcast | 3RR | Legendary Planeswalker — Lukka | [+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent. Loyalty 5 |
| Thrull Surgeon | 1B | Creature — Thrull | {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery. 1/1 |
| Gisa, Glorious Resurrector | 2BB | Legendary Creature — Human Wizard | If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 4/4 |
| Disciple of Malice | 1B | Creature — Human Cleric | Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
| Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
| Manaforge Cinder | B/R | Creature — Elemental Shaman | {1}: Add {B} or {R}. Activate no more than three times each turn. 1/1 |
| High Alert | 1WU | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature. |
| Animal Boneyard | 2W | Enchantment — Aura | Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." |
| Cryptbreaker | B | Creature — Zombie | {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. 1/1 |
| Moira and Teshar | 3WB | Legendary Creature — Phyrexian Spirit Bird | Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5 |