Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cho-Arrim Alchemist

W · Creature — Human Spellshaper

{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1

Similar cards

Color identity:
NameManaTypeText
Painful Quandary 3BBEnchantment Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Hardened Scales GEnchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Dedicated Martyr WCreature — Human Cleric {W}, Sacrifice Dedicated Martyr: You gain 3 life. 1/1
Soul of Windgrace 1BRGLegendary Creature — Cat Avatar Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4
Shrieking Specter 5BCreature — Specter Flying Whenever Shrieking Specter attacks, defending player discards a card. 2/2
Momentous Fall 2GGInstant As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Rampaging Ferocidon 2RCreature — Dinosaur Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. 3/3
Sifter Wurm 5GGCreature — Wurm Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. 7/7
Augur il-Vec 1WCreature — Human Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep. 1/3
Jolt 2UInstant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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