M:tG card similarity search
W · Creature — Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Screeching Drake | 3U | Creature — Drake | Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. 2/2 |
| Owl Familiar | 1U | Creature — Bird | Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1 |
| Thirst for Knowledge | 2U | Instant | Draw three cards. Then discard two cards unless you discard an artifact card. |
| Clearwater Goblet | 5 | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. |
| Hook-Haunt Drifter | Creature — Spirit | Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2 | |
| Polyraptor | 6GG | Creature — Dinosaur | Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. 5/5 |
| Subcontract | B | Sorcery | A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. |
| Hornet Nest | 2G | Creature — Insect | Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 0/2 |
| Transcendence | 3WWW | Enchantment | You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
| Avenging Druid | 2G | Creature — Human Druid | Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. 1/3 |