M:tG card similarity search
1 · Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Deadly Dispute | 1B | Instant | As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Dreamwinder | 3U | Creature — Serpent | Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3 |
| Lifetap | UU | Enchantment | Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
| Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
| Crumble | G | Instant | Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value. |
| Skittering Horror | 2B | Creature — Phyrexian Horror | When you cast a creature spell, sacrifice Skittering Horror. 4/3 |
| Nissa, Vital Force | 3GG | Legendary Planeswalker — Nissa | [+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." Loyalty 5 |
| Torture Chamber | 3 | Artifact | At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way. |
| Soul Diviner | UB | Creature — Zombie Wizard | {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3 |
| Treacherous Blessing | 2B | Enchantment | When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. |