Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Char-Rumbler

2RR · Creature — Elemental

Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3

Similar cards

Color identity:
NameManaTypeText
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Carapace Forger 1GCreature — Elf Artificer Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts. 2/2
Quilled Charger 3RCreature — Porcupine Mount Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Street Riot 4REnchantment As long as it's your turn, creatures you control get +1/+0 and have trample.
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
Mardu Runemark 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
Hopping Automaton 3Artifact Creature — Construct {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
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