M:tG card similarity search
4RR · Creature — Imp
Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |
| Shichifukujin Dragon | 6RRR | Summon Dragon | When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. 0/0 |
| Autograph Book | 2 | Artifact | Autograph Book enters the battlefield with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from Autograph Book: Draw a card. |
| Arcane Archery | 2G | Instant | Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." |
| Argothian Swine | 3G | Creature — Boar | Trample 3/3 |
| Pygmy Razorback | 1G | Creature — Boar | Trample 2/1 |
| Bribe Taker | 5G | Creature — Rhino Warrior | Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6 |
| Caller of the Pack | 5GG | Creature — Beast | Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 8/6 |
| A-Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |
| Gaea's Embrace | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. |