M:tG card similarity search
4RR · Creature — Imp
Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Chardalyn Dragon | 6 | Artifact Creature — Dragon | Flying 4/4 |
| Fang Dragon | 5RR | Creature — Dragon | Flying 6/3 |
| Young Blue Dragon | 4U | Creature — Dragon | Flying 3/3 |
| Retriever Phoenix | 3R | Creature — Phoenix | Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2 |
| Duplicant | 6 | Artifact Creature — Shapeshifter | Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4 |
| Amok | 1R | Enchantment | {1}, Discard a card at random: Put a +1/+1 counter on target creature. |
| Restless Spire | Land | Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. | |
| Wee Champion | R | Creature — Minotaur Child Guest | Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. 0/1 |
| Gnathosaur | 4RR | Creature — Dinosaur | Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4 |
| Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |