Card Codex

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17 May 2024: Card library updated.

Chaos Imps

4RR · Creature — Imp

Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5

Similar cards

Color identity:
NameManaTypeText
Cycle of Life 1GGEnchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
T.A.P.P.E.R. WArtifact Creature — Clown Robot {T}, Tap an untapped creature you control that has a hat: Tap target creature. 1/2
Backup Agent 1WCreature — Human Citizen When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1
Cursed Flesh BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Walker of the Wastes 4CCreature — Eldrazi ({C} represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes. 4/4
Rampaging Rendhorn 4GCreature — Beast Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 4/4
Sigiled Behemoth 4GWCreature — Beast Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 5/4
Falkenrath Gorger RCreature — Vampire Berserker Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Angelic Wall 1WCreature — Wall Defender (This creature can't attack.) Flying 0/4
Wall of Air 1UUCreature — Wall Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5
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