M:tG card similarity search
4G · Creature — Shapeshifter
Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 7/7
Name | Mana | Type | Text |
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Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
Garna, the Bloodflame | 3BR | Legendary Creature — Human Warrior | Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3 |
Full Steam Ahead | 3GG | Sorcery | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." |
Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Tetzimoc, Primal Death | 4BB | Legendary Creature — Elder Dinosaur | Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. 6/6 |
Ambuscade Shaman | 2B | Creature — Orc Shaman | Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Arlinn, Voice of the Pack | 4GG | Legendary Planeswalker — Arlinn | Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. Loyalty 7 |
Holy Mantle | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
Spirit Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
Havengul Runebinder | 2UU | Creature — Human Wizard | {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. 2/2 |