Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Change of Plans

X1U · Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Similar cards

Color identity:
NameManaTypeText
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Dragonrage 2RInstant Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Bloodcrusher of Khorne 3RCreature — Demon Knight Trample Devastating Charge — Other creatures you control have trample. 3/3
Plated Onslaught 3WWInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Regal Bunnicorn 1WCreature — Rabbit Unicorn Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. */*
Mindbreak Trap 2UUInstant — Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
Predatory Rampage 3GGSorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
A-Zar Ojanen, Scion of Efrava 3GWLegendary Creature — Cat Warrior Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4
Page 358