M:tG card similarity search
W · Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blessed Light | 4W | Instant | Exile target creature or enchantment. |
| Iona's Judgment | 4W | Sorcery | Exile target creature or enchantment. |
| Snow Fortress | 5 | Artifact Creature — Wall | Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. 0/4 |
| Dreadmaw's Ire | R | Instant | Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." |
| Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
| Scryb Ranger | 1G | Creature — Faerie Ranger | Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1 |
| Zhalfirin Decoy | 1W | Creature — Human Soldier | {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3 |
| Jeskai Infiltrator | 2U | Creature — Human Monk | Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
| Coastline Marauders | 2R | Creature — Human Pirate | Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3 |
| Nuka-Nuke Launcher | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3} |