Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chancellor of the Tangle

4GGG · Creature — Phyrexian Beast

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}. Vigilance, reach 6/7

Similar cards

Color identity:
NameManaTypeText
Kinjalli's Dawnrunner 2WCreature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Serra Disciple 1WCreature — Bird Cleric Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) 1/1
Esperzoa 2UArtifact Creature — Jellyfish Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3
Liturgy of Blood 3BBSorcery Destroy target creature. Add {B}{B}{B}.
Noble Banneret 2WWCreature — Human Knight Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. 3/3
Giant Ambush Beetle 3B/GRCreature — Insect Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. 4/3
Rainbow Efreet 3UCreature — Efreet Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/1
Strefan, Maurer Progenitor 2BRLegendary Creature — Vampire Noble Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. 3/2
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
Mortal Combat 2BBEnchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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