M:tG card similarity search
3G · Instant
Prevent all damage that creatures would deal to players this turn.
Name | Mana | Type | Text |
---|---|---|---|
Subdue | G | Instant | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |
Martyrdom | 1WW | Instant | Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. |
Maarika, Brutal Gladiator | 2BRG | Legendary Creature — Human Warrior | Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4 |
Gossamer Chains | WW | Enchantment | Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. |
Phantom Tiger | 2G | Creature — Cat Spirit | Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. 1/0 |
Gideon Jura | 3WW | Legendary Planeswalker — Gideon | [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Loyalty 6 |
Howlpack Avenger | Creature — Werewolf | Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Farsight Mask | 5 | Artifact | Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. |
Phantom Nomad | 1W | Creature — Spirit Nomad | Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0 |
Vine Snare | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. |