Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Chains of Custody

2W · Enchantment — Aura

Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Similar cards

Color identity:
NameManaTypeText
Sibsig Icebreakers 2BCreature — Zombie When Sibsig Icebreakers enters the battlefield, each player discards a card. 2/3
Rustspore Ram 4Artifact Creature — Sheep When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3
Miasmic Mummy 1BCreature — Zombie Jackal When Miasmic Mummy enters the battlefield, each player discards a card. 2/2
Destructive Revelry RGInstant Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Animate Wall WEnchantment — Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender.
Enlightened Maniac 3UCreature — Human When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. 0/2
Tawnos Endures WInstant Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Stalking Yeti 2RRSnow Creature — Yeti When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.) 3/3
Lost Order of Jarkeld 2WWCreature — Human Knight As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+*
Samite Elder 2WCreature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2
Page 296