M:tG card similarity search
1U · Creature — Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Torment of Scarabs | 3B | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card. |
| Toxic Abomination | 1B | Creature — Phyrexian Zombie | When Toxic Abomination enters the battlefield, you lose 2 life. 3/2 |
| Rilsa Rael, Kingpin | 3UB | Legendary Creature — Human Rogue | Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5 |
| Cabaretti Initiate | G | Creature — Raccoon Citizen | {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2 |
| Assquatch | 4R | Creature — Donkey | Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5 |
| Capashen Unicorn | 1W | Creature — Unicorn | {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. 1/2 |
| Jace's Scrutiny | 1U | Instant | Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Hapato's Might | 2B | Instant | Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random. |
| Malakir Rebirth | B | Instant | Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Shadowspear | 1 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} |