M:tG card similarity search
1U · Creature — Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Flip the Switch | 2U | Instant | Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
| Ecstatic Awakener | B | Creature — Human Wizard | {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. 1/1 |
| Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
| Hunt Down | G | Sorcery | Target creature blocks target creature this turn if able. |
| Hagra Sharpshooter | 2B | Creature — Human Assassin Ally | {4}{B}: Target creature gets -1/-1 until end of turn. 2/2 |
| Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
| Tragic Slip | B | Instant | Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
| Wanderwine Prophets | 4UU | Creature — Merfolk Wizard | Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
| Strength of Night | 2G | Instant | Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
| Constricting Tendrils | U | Instant | Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |