Card Codex

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17 May 2024: Card library updated.

Cephalid Snitch

1U · Creature — Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
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Questing Phelddagrif 1GWUCreature — Phelddagrif {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4
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Crimson Mage 1RCreature — Human Shaman {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Lychguard 2BArtifact Creature — Necron Guardian Protocols — {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. 2/3
A-Acererak the Archlich 2BLegendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have. 5/5
Bleeding Edge 1BBSorcery Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Flowstone Strike 1RInstant Target creature gets +1/-1 and gains haste until end of turn.
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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