Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cephalid Scout

1U · Creature — Cephalid Wizard Scout

Flying {2}{U}, Sacrifice a land: Draw a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Niveous Wisps WInstant Target creature becomes white until end of turn. Tap that creature. Draw a card.
Abomination of Gudul 3BGUCreature — Horror Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
Umara Wizard 4UCreature — Merfolk Wizard Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Thought Monitor 6UArtifact Creature — Construct Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Misthoof Kirin 2WCreature — Kirin Flying, vigilance Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 2/1
Rootwater Alligator 3GCreature — Crocodile Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
Elven Farsight GSorcery Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Page 140