M:tG card similarity search
2U · Creature — Cephalid Wizard
Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vines of Vastwood | G | Instant | Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn. |
| Vendetta | B | Instant | Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. |
| Sever Soul | 3BB | Sorcery | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |
| Wall of Dust | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4 |
| Realmbreaker's Grasp | 1W | Enchantment — Aura | Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
| Bound in Gold | 2W | Enchantment — Aura | Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. |
| Intercessor's Arrest | 2W | Enchantment — Aura | Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. |
| Counterflux | UUR | Instant | This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Mark for Death | 3R | Sorcery | Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. |
| Goblin Locksmith | 1R | Creature — Goblin Rogue | Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1 |