M:tG card similarity search
2U · Creature — Cephalid Wizard
Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Zhalfirin Crusader | 1WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. 2/2 |
| Guild Globe | 2 | Artifact | When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. |
| Sinner's Judgment | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. | |
| Aerie Mystics | 4W | Creature — Bird Wizard | Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) 3/3 |
| Ana Disciple | G | Creature — Human Wizard | {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
| Selfless Squire | 3W | Creature — Human Soldier | Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. 1/1 |
| Hostage Taker | 2UB | Creature — Human Pirate | When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
| O-Naginata | 1 | Artifact — Equipment | O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Ghitu Fire-Eater | 2R | Creature — Human Nomad | {T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target. 2/2 |
| Circu, Dimir Lobotomist | 2UB | Legendary Creature — Human Wizard | Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3 |