Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cephalid Pathmage

2U · Creature — Cephalid Wizard

Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Eater of Hope 5BBCreature — Demon Flying {B}, Sacrifice another creature: Regenerate Eater of Hope. {2}{B}, Sacrifice two other creatures: Destroy target creature. 6/4
Seal of Removal UEnchantment Sacrifice Seal of Removal: Return target creature to its owner's hand.
Quicksilver Behemoth 6UCreature — Beast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5
Tormod's Cryptkeeper 3Artifact Creature — Golem Vigilance {T}, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard. 3/2
Switchgrass Grazer 2RRCreature — Horse Mount Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4
Parallax Inhibitor 2Artifact {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Executioner's Capsule BArtifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
Spellweaver Eternal 1UCreature — Zombie Naga Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) 2/1
Goblin Flectomancer URRCreature — Goblin Wizard Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. 2/2
Single Combat 3WWSorcery Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Page 232