Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cephalid Constable

1UU · Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand. 1/1

Similar cards

Color identity:
NameManaTypeText
High Alert 1WUEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Moment's Peace 1GInstant Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rolling Temblor 2RSorcery Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hunter's Ambush 2GInstant Prevent all combat damage that would be dealt by nongreen creatures this turn.
Grudge Keeper 1BCreature — Zombie Wizard Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. 2/1
Snow Mercy 2WWSnow Enchantment Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.
Kitt Kanto, Mayhem Diva 1RGWLegendary Creature — Cat Bard Druid When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. 3/3
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Steer Clear WInstant Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Justice 2WWEnchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Page 391