M:tG card similarity search
2G/W · Creature — Centaur Warrior
({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Mire Triton | 1B | Creature — Zombie Merfolk | Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1 |
| Woeleecher | 5W | Creature — Elemental | {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. 3/5 |
| Favor of the Woods | 2G | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks, you gain 3 life. |
| Carrion Imp | 3B | Creature — Imp | Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3 |
| Student of Ojutai | 3W | Creature — Human Monk | Whenever you cast a noncreature spell, you gain 2 life. 2/4 |
| Night Market Lookout | B | Creature — Human Rogue | Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1 |
| Odious Witch | Creature — Human Warlock | Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 | |
| Death Cultist | B | Creature — Human Wizard | Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 |
| Arterial Flow | 1BB | Sorcery | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
| Cliffhaven Vampire | 2WB | Creature — Vampire Warrior Ally | Flying Whenever you gain life, each opponent loses 1 life. 2/4 |