Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Centaur Healer

1GW · Creature — Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Tyrannize 3B/RB/RSorcery Target player discards their hand unless they pay 7 life.
Cosmic Rebirth 1GWInstant Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.
Division Table Artifact — Contraption Whenever you crank Division Table, target player loses 2 life.
Resolute Archangel 5WWCreature — Angel Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. 4/4
Volrath's Motion Sensor BEnchantment — Aura Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Wydwen, the Biting Gale 2UBLegendary Creature — Faerie Wizard Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3
Spyglass Siren UCreature — Siren Pirate Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 1/1
Squealing Devil 1RCreature — Devil Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. 2/1
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Cleansing WWWSorcery For each land, destroy that land unless any player pays 1 life.
Page 170