M:tG card similarity search
2B · Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sharuum the Hegemon | 3WUB | Legendary Artifact Creature — Sphinx | Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. 5/5 |
| Scion of Opulence | 2R | Creature — Vampire Noble | Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. 3/1 |
| Hell's Caretaker | 3B | Creature — Horror | {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep. 1/1 |
| Circular Logic | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Ivory Cup | 1 | Artifact | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. |
| Ulrich of the Krallenhorde | 3RG | Legendary Creature — Human Werewolf | Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. 4/4 |
| Puppet Conjurer | 1B | Artifact Creature — Human Wizard | {U}, {T}: Create a 0/1 blue Homunculus artifact creature token. At the beginning of your upkeep, sacrifice a Homunculus. 1/2 |
| Afiya Grove | 1G | Enchantment | Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. |
| Ashcoat of the Shadow Swarm | 3B | Legendary Creature — Rat Warlock | Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |
| Emeria Shepherd | 5WW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. 4/4 |