M:tG card similarity search
5 · Artifact Creature — Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Phantasmal Fiend | 3B | Creature — Illusion | {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
| Dwarven Lieutenant | RR | Creature — Dwarf Soldier | {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. 1/2 |
| Chain to Memory | U | Instant | Target creature gets -4/-0 until end of turn. Scry 2. |
| Cruel Finality | 2B | Instant | Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Lose Hope | B | Instant | Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
| Lost in a Labyrinth | U | Instant | Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Fortifying Draught | G | Instant | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. |
| Power Plant Worker | 5 | Artifact Creature — Assembly-Worker | {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. 4/4 |
| Zhalfirin Void | Land | When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}. | |
| Deadly Dancer | Creature — Vampire | Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3 |