M:tG card similarity search
3G · Legendary Creature — Elf Noble
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Simic Initiate | G | Creature — Human Mutant | Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0 |
| Gale, Storm Conduit | 3UR | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0." 4/5 |
| Rivendell | Legendary Land | Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. | |
| Zagoth Mamba | B | Creature — Nightmare Snake | Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. 1/1 |
| A-Alrund, God of the Cosmos | 3UU | Legendary Creature — God | Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. 1/1 |
| Ixidor, Reality Sculptor | 3UU | Legendary Creature — Human Wizard | Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4 |
| Skyshroud Archer | G | Creature — Elf Archer | {T}: Target creature with flying gets -1/-1 until end of turn. 1/1 |
| Talons of Falkenrath | 1R | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn." |
| Life of the Party | 3R | Creature — Elemental | First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) 0/1 |
| Time Warp | 3UU | Sorcery | Target player takes an extra turn after this one. |